Frost & Sullivan White Paper

Virtual Reality Goes Live: Real-time immersive video set to revolutionize Broadcast and Communication


By 2020, Frost & Sullivan forecasts the VR market to generate up to $40 billion from real-time communication, pay-per-view broadcasts, gaming, education and training, interactive advertising and more. Video processing and software will enable the industry to blossom toward its full potential.

Get the free white paper written by Avni Rambhia, Industry Principal, Digital Media at Frost & Sullivan to learn more:

  • VR enables content owners and service providers to reinvent their offerings.
  • Live VR transmission of sports, music and gaming events now possible with just-in-time-transcoding (JITT).
  • Vantrix Cloud 360 enables a truly immersive VR experience by bringing together the camera, the cloud and the player for a production-grade, highly scalable end-to-end system.

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